Glossary

What each stat and value on the site means.

Stats and values 175 entries Link to Stats and values

Equipment, item and pet info

STR
Adds to STR.
DEX
Adds to DEX.
INT
Adds to INT.
LUK
Adds to LUK.
Max HP
Adds to Max HP.
Max MP
Adds to Max MP.
Weapon Attack
Adds to Weapon Attack.
Magic Attack
Adds to Magic Attack.
Weapon Def.
Adds to Weapon Defence.
Magic Def.
Adds to Magic Defence.
Accuracy
Adds to Accuracy.
Evasion
Adds to Evasion.
Speed
Adds to Speed.
Jump
Adds to Jump.
Crit. Rate
Adds to Critical Rate.
Crit. Damage
Adds to Critical Damage.
Success rate
The chance that the scroll works.
Level Required
The level needed to use or equip it.
Extra HP
Extra HP recovered over time while it is in use.
Extra MP
Extra MP recovered over time while it is in use.
HP and MP recovery rate
Multiplies how fast HP and MP recover.
Chance to be destroyed on failure
The chance that the item is destroyed when the scroll fails.
Items that can be listed
How many items the store can list at once.
Disappears on logout
The item disappears when you log out.
HP and MP recovered on revive
How much of your HP and MP comes back when you are revived.
Can’t use pet equipment
The pet can’t wear pet equipment.
Req. STR
The STR needed to equip it.
Req. DEX
The DEX needed to equip it.
Req. INT
The INT needed to equip it.
Req. LUK
The LUK needed to equip it.
Req. Fame
The fame needed to equip it.
Jobs
The jobs that can equip it. Shown as: All jobs · Beginners only · Warrior · Magician · Bowman · Thief · Pirate
Upgrade slots
How many times scrolls can be used on it.
Price
The item’s price, in mesos.
Max stack
How many fit in one inventory slot.
Cash item
A Cash Shop item.
Quest item
A quest item.
Attack speed
The weapon’s attack speed number.
Untradeable
The item can’t be traded.
One-of-a-kind
You can hold only one.
One-of-a-kind (equipped)
Only one can be equipped at a time.
Account-sharable
It can be moved between your characters.
Party quest item
An item used in a party quest.
Time-limited
The item expires.
Recharge price per unit
The price of each star or bullet when recharging.
Req. skill level
The skill level a mastery book needs.
Raises master level to
The master level a mastery book raises the skill to.

Item effects

HP
HP restored.
MP
MP restored.
HP %
Part of your Max HP restored, in percent.
MP %
Part of your Max MP restored, in percent.
Attack Power
Attack Power gained while the effect lasts.
Magic Attack
Magic Attack gained while the effect lasts.
Accuracy
Accuracy gained while the effect lasts.
Evasion
Evasion gained while the effect lasts.
Speed
Speed gained while the effect lasts.
Weapon Def.
Weapon Defence gained while the effect lasts.
Critical Rate
Critical Rate gained while the effect lasts.
Critical Damage
Critical Damage gained while the effect lasts.
Fullness
Pet fullness restored.
Closeness
Pet closeness gained.
Jump
Jump gained while the effect lasts.
Duration
How long the effect lasts.
EXP rate
The EXP multiplier while the effect lasts.
HP protected in HP-reducing maps
HP protected in maps that drain HP.
Moves to map
The map the item takes you to.

Mobs

Level
The mob’s level.
Max HP
The mob’s hit points.
Max MP
The mob’s magic points.
EXP
The EXP for defeating it.
Attack Power
The mob’s physical attack power.
Magic Attack
The mob’s magic attack power.
Weapon Def.
The mob’s physical defence.
Magic Def.
The mob’s magic defence.
Accuracy
The mob’s accuracy.
Evasion
The mob’s evasion.
Speed
The mob’s movement speed (often a negative number).
Boss
A boss.
HP recovery
HP the mob recovers over time.
MP recovery
MP the mob recovers over time.
Knockback threshold
A hit has to deal at least this much damage to knock the mob back.
Touch damage
Touching the mob hurts you.
Undead
The mob counts as undead.
Elements
The elements the mob is weak to, resists or is immune to. Shown as: Ice · Lightning · Fire · Poison · Holy · Dark · Physical
Attacks first
It attacks you on sight, not only when hit.
Flying speed
Movement speed while flying (often a negative number).
Monster type
The mob’s family. Shown as: Animal · Plant · Fish · Reptile · Spirit · Demon · Undead · Inorganic
Invincible
It can’t be damaged.
Only damaged by mobs
Only other mobs can hurt it.
Disappears after
It disappears this many seconds after it appears.
Doesn’t turn around
It never turns to face the other way.
Never attacks
The mob never attacks.

Skill levels

MP cost
MP used.
HP cost
HP used.
Duration
How long the effect lasts.
Damage %
Damage, in percent.
Mastery level
The mastery level.
Critical Rate %
Critical Rate gained, in percent.
Critical Damage %
Critical Damage gained, in percent.
Max HP %
Max HP gained, in percent.
Max MP %
Max MP gained, in percent.
Accuracy
Accuracy gained.
Evasion
Evasion gained.
Attack Power
Attack Power gained or lost.
Weapon Def.
Weapon Defence gained or lost.
Magic Attack
Magic Attack gained or lost.
Magic Def.
Magic Defence gained or lost.
Weapon Def. %
Weapon Defence gained or lost, in percent.
Accuracy
Accuracy gained or lost.
Evasion
Evasion gained or lost.
Speed
Speed gained or lost.
Jump
Jump gained or lost.
Chance
The chance that the effect happens.
Number of attacks
How many times one use hits.
Cooldown
How long before the skill can be used again.
Range
The skill’s range.
Basic Attack
The skill’s basic attack.
Damage
Fixed damage dealt.
Item used
The item one use consumes.
Number of items used
How many of the item one use consumes.
Damage over time lasts
How long the damage over time lasts.
Speed
Speed change, shown without a sign; the level text says whether it speeds you up or slows enemies down.
Requires skill
The skills, and the level of each, that have to be learned first.
Projectiles
How many stars or arrows one use fires.
Ammo used
How much ammo one use consumes.
Max enemies
How many enemies one use can hit.

Quests

Min. level
The level a character needs.
EXP
The EXP given.
Mesos
The mesos given or taken.
Next quest
The quest that starts when this one is completed.
Items
Items needed, given or taken.
Mobs
Mobs to defeat.
NPC
The NPC to talk to.
Quests
Other quests needed or affected.
Skills
Skills needed or given.
Jobs
The jobs that can take the quest.
Part of
The quest line the quest belongs to.
Count
How many of the item to hand in or receive, or how many of the mob to defeat.
Fame
The fame given.
Available from
When the quest becomes available.
Available until
When the quest stops being available.
Repeat interval
How long before the quest can be done again.

Quest phases

To start
What is needed to start the quest.
To complete
What is needed to complete the quest.
On start
What happens when the quest is started.
On completion
What happens when the quest is completed.
To start
The conversation when starting the quest.
To complete
The conversation when completing the quest.

Maps

Town
A town.
Return map
The map you go to when you use a Return Scroll.
Forced return map
The map you are sent to when you are forced out.
Map restrictions
Things that can’t be used in the map. Shown as: Skills can’t be used · Summoning items can’t be used · Mystic Door can’t be used · Return Scrolls can’t be used · Teleport items can’t be used · Mini games can’t be opened · Some portal scrolls can’t be used · Mounts can’t be used · Stat-change items can’t be used · The party leader can’t be changed · Wedding invitations can’t be used · Weather items can’t be used · Pets can’t be used · NPCs can’t be summoned · No damage from falling · Items can’t be thrown on the ground · Rocket Boost can’t be used
Recovery rate
Multiplies how fast HP and MP recover in the map.
Time limit
How long you can stay in the map.
Personal shops allowed
Personal shops can be opened here.
No minimap
The map has no minimap.
Swimming map
Characters swim in this map.
Flying map
Characters fly in this map.

Portals

Portal type
What kind of portal it is. Shown as: Start point · Invisible portal · Visible portal · Touch portal · Changeable portal · Changeable invisible portal · Mystic Door point · Script portal · Invisible script portal · Touch script portal · Hidden portal · Hidden script portal

NPCs

Storage fee
The mesos it costs to put an item into storage.
Name hidden
No name tag is shown over the NPC.

Reactors

Trigger
What sets the reactor off. Shown as: Hit · An item thrown onto it

Recipes

Meso cost
The mesos one craft costs.
Crafting time
How long one craft takes.
Cooldown
How long before you can craft it again.
Crafting EXP
The crafting EXP one craft gives.

Other values

Placements
How many times the mob or NPC is placed on the map.
Mob levels
The lowest and highest level of the mobs on the map.
EXP ÷ Max HP
EXP divided by Max HP, to 4 decimals.
EXP ÷ Level
EXP divided by Level, to 2 decimals.
Max HP ÷ Level
Max HP divided by Level, to 1 decimal.
Weapon Attack ÷ Level Required
Weapon Attack divided by Level Required, to 2 decimals.
Magic Attack ÷ Level Required
Magic Attack divided by Level Required, to 2 decimals.
HP ÷ Price
HP restored divided by Price, to 3 decimals.
MP ÷ Price
MP restored divided by Price, to 3 decimals.